AI Insights · Timothy · March 2024
Top 5 Third Person Games in Uruguay for Q1 2024
Explore the performance of the top 5 third-person games in Uruguay during Q1 2024, including their weekly downloads, revenue, and active users.
In Q1 2024, the top five third-person games on the unified platform in Uruguay showed varying trends in downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Free Fire: 7th Anniversary
Publisher: GARENA INTERNATIONAL I PRIVATE LIMITED
Weekly Revenue: Revenue fluctuated throughout the quarter, peaking at around $10.9K in the first week of January and ending at approximately $7.5K by the last week of March.
Weekly Downloads: Downloads saw an initial peak of 9.3K in the first week of January, followed by a general decline, stabilizing around 6.1K by the end of March.
Weekly Active Users: Active users remained relatively stable, peaking at 656.9K in the fourth week of January and ending the quarter at 645.9K.
PUBG MOBILE
Publisher: Tencent Mobile International Limited
Weekly Revenue: Revenue showed an upward trend towards the end of the quarter, starting at $2.5K in the first week of January and peaking at $4.3K in mid-March.
Weekly Downloads: Downloads remained relatively consistent, with a slight peak of 1.4K in mid-March.
Weekly Active Users: Active users stayed stable, averaging around 12.7K throughout the quarter.
Stumble Guys
Publisher: Scopely, Inc.
Weekly Revenue: Revenue experienced a decline over the quarter, starting at $1.7K in the first week of January and decreasing to $783 by the end of March.
Weekly Downloads: Downloads peaked at 5.4K in the second week of January and saw a decline, with a slight uptick to 4.1K in the last week of March.
Weekly Active Users: Active users remained relatively constant, with a slight increase towards the end of the quarter, peaking at 35.5K in the last week of March.
Last War: Survival
Publisher: FirstFun
Weekly Revenue: Revenue showed a steady increase, starting at $230 in the first week of January and peaking at $2.3K by the end of March.
Weekly Downloads: Downloads also increased, starting at 1.2K in the first week of January and peaking at 3K by the end of February, before dropping slightly to 1.3K in the last week of March.
Weekly Active Users: Active users grew significantly, starting at 2.5K in the first week of January and reaching 14.3K by the end of March.
Genshin Impact
Publisher: COGNOSPHERE PTE. LTD.
Weekly Revenue: Revenue saw fluctuations, starting at $1.2K in the first week of January and ending at $1.2K in the last week of March, with a peak of $2.1K in the last week of January.
Weekly Downloads: Downloads remained consistent, averaging around 500 per week, with a peak of 681 in the last week of January.
Weekly Active Users: Active users showed a stable trend, peaking at 12K in the last week of January and ending the quarter at 11.9K.
For more detailed insights and data, visit Sensor Tower.